This is lovely--quiet, calm, easy controls, small enough to not be overwhelming.
I did, though, get a grid that I can't figure out how to solve. (Are they hand-generated or auto-generated?) There's a well in a corner; a stage that doesn't want to be next to anything; a lamp that doesn't want a tile next to it and doesn't want to be in a corner; a gate that wants a tile around it; a pavilion that doesn't want a tile in its corners; and four grass.
As far as I can tell, the lamp has to be a knight's move away from the well (it can't be in a corner, or next to it, and if it's in the center there's nowhere to put the stage); the stage has to be in the other corner a knight's move away from the lamp (so that it's not next to anything); and now the lamp needs three empty spaces around it, and the stage needs two more (the center space that the lamp already accounts for, and the two next to it); and that's five grass needed but only four available.
All puzzles in this game are hand-crafted by our designer. And all of them are able to be completed.
If you don't want to be spoiled, don't scroll down below this point! Spoiler warning!
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Spoiler warning!
Spoiler warning!
So, the way to solve this puzzle is very limited. You can either do it by the way I will describe, or mirrored.
The stage needs to be in the very far right corner. With 1 space between itself and the well. The lamp needs to be placed directly next to the well on the opposite side of the stage. This works because the well doesn't count as a proper tile, it just prevents you from placing a tile where it sits. The pavilion needs to be placed in the corner opposite of the well. That way nothing is in its corners. The gate needs to be places directly next to the pavilion on the left side. This way it doesn't interfere with any other tiles, and its requirement of being next to a tile gets fulfilled.
I hope I was able to help :)
In case anything was unclear, here's an image that shows how to solve it:
But--the lamp didn't want anything next to it, and in your image, it's next to the well. Does the well not count somehow? (That's a thing that I think could be made a lot clearer, if so.)
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This is lovely--quiet, calm, easy controls, small enough to not be overwhelming.
I did, though, get a grid that I can't figure out how to solve. (Are they hand-generated or auto-generated?) There's a well in a corner; a stage that doesn't want to be next to anything; a lamp that doesn't want a tile next to it and doesn't want to be in a corner; a gate that wants a tile around it; a pavilion that doesn't want a tile in its corners; and four grass.
As far as I can tell, the lamp has to be a knight's move away from the well (it can't be in a corner, or next to it, and if it's in the center there's nowhere to put the stage); the stage has to be in the other corner a knight's move away from the lamp (so that it's not next to anything); and now the lamp needs three empty spaces around it, and the stage needs two more (the center space that the lamp already accounts for, and the two next to it); and that's five grass needed but only four available.
Am I missing something? Is there a bug somewhere?
Thanks for the input!
All puzzles in this game are hand-crafted by our designer. And all of them are able to be completed.
If you don't want to be spoiled, don't scroll down below this point!
Spoiler warning!
Spoiler warning!
Spoiler warning!
Spoiler warning!
Spoiler warning!
Spoiler warning!
So, the way to solve this puzzle is very limited. You can either do it by the way I will describe, or mirrored.
The stage needs to be in the very far right corner. With 1 space between itself and the well.The lamp needs to be placed directly next to the well on the opposite side of the stage. This works because the well doesn't count as a proper tile, it just prevents you from placing a tile where it sits.
The pavilion needs to be placed in the corner opposite of the well. That way nothing is in its corners.
The gate needs to be places directly next to the pavilion on the left side. This way it doesn't interfere with any other tiles, and its requirement of being next to a tile gets fulfilled.
I hope I was able to help :)
In case anything was unclear, here's an image that shows how to solve it:
But--the lamp didn't want anything next to it, and in your image, it's next to the well. Does the well not count somehow? (That's a thing that I think could be made a lot clearer, if so.)